Like to have pic our Trucks like this

JimTeTe

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Has anybody seen this pic yet from the Movie Ghost Rider ...... Luv to see one of our trucks done up with the flames on the wheels and the wing ....

Would look Cool ....:rock:

Ghost_rider.jpg
 
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It might take me some time... but I have at home Autodesk Maya 8.5, which is the same software the studios use for visual effects such as this.. and it has plug-ins for fire and other effects... maybe I can try something out.. just would need a really hi-res image of a truck, with very little background so that I can apply to the green screen, and then replace the background with something really cool.

In addition to fire, I can do smoke, hair, fur, timewarp, etc..

Scott.


JimTeTe said:
Has anybody seen this pic yet from the Movie Ghost Rider ...... Luv to see one of our trucks done up with the flames on the wheels and the wing ....

Would look Cool ....:rock:

Ghost_rider.jpg
 
Go for it Scott ...... I think I have A pic of our truck with all black background .... I'll upload to Photobucket ..... Be right back.....

Jim
 
Heres some

Scott

Don't know if these would help or not .....

srt-rear.jpg


srt10.jpg


551781t2004_012_jpg.jpg


513775_37_full.jpg


551662t2004_001_jpg.jpg


If not, well we tried ....... Sure would be cool though :rock:
 
JimTeTe said:
Has anybody seen this pic yet from the Movie Ghost Rider ...... Luv to see one of our trucks done up with the flames on the wheels and the wing ....

Would look Cool ....:rock:

Small world. My company created that image :rock:. In fact, I am working with that same crew on a film called John Hancock as I write this. The guys who created the fire fx for the film are Vincent Serritella and Stephen Marshall.

I would love to tell you that we could whip up an image. However, both those guys are working their asses off right now. I don't think I could convince them to come in on a Sunday to work on it. :dontknow:
 
cold said:
Small world. My company created that image :rock:. In fact, I am working with that same crew on a film called John Hancock as I write this. The guys who created the fire fx for the film are Vincent Serritella and Stephen Marshall.

I would love to tell you that we could whip up an image. However, both those guys are working their asses off right now. I don't think I could convince them to come in on a Sunday to work on it. :dontknow:


I guess that leaves it up to me to mess around here with Maya.... I doubt I can do as good of job.. but I will give it my best go...

I can say I own it.. its a legit install that I paid for, and got while I was college under a educational discount.

I only got it to have fun with and learn with and not make money from..

I want to get Pixar Renderman.. but I think its out of my budget.
 
These should work.. =) I will start working on it this week..

JimTeTe said:
Scott

Don't know if these would help or not .....

srt-rear.jpg


srt10.jpg


551781t2004_012_jpg.jpg


513775_37_full.jpg


551662t2004_001_jpg.jpg


If not, well we tried ....... Sure would be cool though :rock:
 
azpyroguy said:
I guess that leaves it up to me to mess around here with Maya.... I doubt I can do as good of job.. but I will give it my best go...

I can say I own it.. its a legit install that I paid for, and got while I was college under a educational discount.

I only got it to have fun with and learn with and not make money from..

I want to get Pixar Renderman.. but I think its out of my budget.

Do you create computer graphics for a living? What school did you attend?

I believe that fire on the Ghost Rider bike was rendered with prman out of Houdini. We also have a proprietary renderer we use to create some pretty good atmospheric fxs like fire, smoke, dust.

Prman is expensive but remains the industry standard. I have used it on every show I have worked on for the past 11 years.
 
cold said:
Do you create computer graphics for a living? What school did you attend?

I believe that fire on the Ghost Rider bike was rendered with prman out of Houdini. We also have a proprietary renderer we use to create some pretty good atmospheric fxs like fire, smoke, dust.

Prman is expensive but remains the industry standard. I have used it on every show I have worked on for the past 11 years.
\

No, I don't do CG for a living, its just been a interest of mine since I was like 14 years old...

My college that I got my masters of science was University of Dallas, which was a specialization in information security.

I like Maya because I can run it at home.. and dont have to have a render farm to make it just run... :D and the price was right!! ($389.00)... I will probably end up using some freeware MEL scripts or some sort of fluid effect to to the job... when I purchased maya 8.5 they also gave me BackBurner, Combustion, and Cleaner XL as part of the package.. I might also be able to find something in my proDAD collection as well...

I do it just for fun now... I was going to go full fledged into college for it when I was younger... was going to goto Sheridan College, but my grants fell through... at the time I was talking to render houses such as PDI (Pacific Data Images), which I think is now owned by Dreamworks... but not sure.. they were providing the guidance to me, and even at the time offered me a intern... but since the grants for college fell through the whole thing crumbled...
 
azpyroguy said:
I guess that leaves it up to me to mess around here with Maya.... I doubt I can do as good of job.. but I will give it my best go...

I can say I own it.. its a legit install that I paid for, and got while I was college under a educational discount.

I only got it to have fun with and learn with and not make money from..

I want to get Pixar Renderman.. but I think its out of my budget.

Hey, I just put 2 and 2 together. I read your occupation on the other thread. Hey, when your @ DC on the 13th I could give you a tour of our facility if you would be interested.
 
cold said:
Hey, I just put 2 and 2 together. I read your occupation on the other thread. Hey, when your @ DC on the 13th I could give you a tour of our facility if you would be interested.


That would be awesome!! =) :burnout:

PM me your contact info.
 
azpyroguy said:
\

No, I don't do CG for a living, its just been a interest of mine since I was like 14 years old...

My college that I got my masters of science was University of Dallas, which was a specialization in information security.

I like Maya because I can run it at home.. and dont have to have a render farm to make it just run... :D and the price was right!! ($389.00)... I will probably end up using some freeware MEL scripts or some sort of fluid effect to to the job... when I purchased maya 8.5 they also gave me BackBurner, Combustion, and Cleaner XL as part of the package.. I might also be able to find something in my proDAD collection as well...

I do it just for fun now... I was going to go full fledged into college for it when I was younger... was going to goto Sheridan College, but my grants fell through... at the time I was talking to render houses such as PDI (Pacific Data Images), which I think is now owned by Dreamworks... but not sure.. they were providing the guidance to me, and even at the time offered me a intern... but since the grants for college fell through the whole thing crumbled...

Yes. Dreamworks does own PDI now. I work for Sony Imageworks. These are the projects I have worked on.

http://www.imdb.com/name/nm0935822/
 
cold said:
Yes. Dreamworks does own PDI now. I work for Sony Imageworks. These are the projects I have worked on.

http://www.imdb.com/name/nm0935822/

Sweet. =)

Do you know Jeff Grover, he is the Executive Director, Technical Services for Sony Pictures. I am good friends with him and his son, I dune with them regularily at Glamis. He is based in Culver City....
 
azpyroguy said:
Sweet. =)

Do you know Jeff Grover, he is the Executive Director, Technical Services for Sony Pictures. I am good friends with him and his son, I dune with them regularily at Glamis. He is based in Culver City....

Don't know him. We are kind of in our own little world when it comes to IT infrastructure and support.
 

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